| Paper Wars: Cannon Fodder |
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Game produced by iFun4all ltd.
Game developer and publisher iFun4all is quick to expand its portfolio of game series in one of the most bizarre ways one could think of. To achieve such a horrible quality, the company CEOs limited the budget to the equivalent of 500 Russian roubles and tried to combine the remote work of “cost effective” workers worldwide.
“With this title, instead of being bad at a making good game, we tried to be good at making a bad game"" said Laszlo Kovács, Hungarian–based project manager and lead programmer (the cheapest iFun4all were able to find worldwide).
“Our idea was to make a tower–of–defense type of game and reverse the concept” says Fülöp Mészáros, one of most world–renown Hungarian designers (of two). “This not a normal ToD game where you place towers and they get shot down automatically. In our game you have your tower already placed and you shoot it yourself. It has to be fun!” continues Fülöp, who was fired from the company as soon as the beta tests proved his assumptions (or rather lack of it).
The unique, artistic old-fashioned graphic “paper” style of the game is an effect of a long-term search of the right artist. iFun4all found it in a young genius painter from the exotic East. “Work on this game was extremely hard. We don’t have computers in our village, so I had to paint everything on paper, hence the style” mentions Zhào Wáng, a young freelance artist from China.
The unusual music style of the game immediately reminds us of old USSR military anthems. “It’s because the last thing our composer Boris Czernienko had heard before he became deaf 20 years ago was Soviet National Anthem” says Laszlo. “We tried to tell him that it would be better if he would move on and compose something different, but he wouldn't listen”, Laszlo complains. “Well, maybe that’s because he technically can’t hear” arguments Fülöp, who was re-hired because no other designer wanted to continue his work. “Boris is the cheapest person in the team. He actually paid us so we would use his music. Without him we couldn’t afford to finish the production” talks back Laszlo.
“We believe we are opening a new chapter in gaming history”, comments CEO of company.
More info is also available on the game's official website.
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